Question

Spinlocks, How Useful Are They?

How often do you find yourself actually using spinlocks in your code? How common is it to come across a situation where using a busy loop actually outperforms the usage of locks?
Personally, when I write some sort of code that requires thread safety, I tend to benchmark it with different synchronization primitives, and as far as it goes, it seems like using locks gives better performance than using spinlocks. No matter for how little time I actually hold the lock, the amount of contention I receive when using spinlocks is far greater than the amount I get from using locks (of course, I run my tests on a multiprocessor machine).

I realize that it's more likely to come across a spinlock in "low-level" code, but I'm interested to know whether you find it useful in even a more high-level kind of programming?

 45  29175  45
1 Jan 1970

Solution

 45

It depends on what you're doing. In general application code, you'll want to avoid spinlocks.

In low-level stuff where you'll only hold the lock for a couple of instructions, and latency is important, a spinlock mat be a better solution than a lock. But those cases are rare, especially in the kind of applications where C# is typically used.

2009-09-21

Solution

 27

In C#, "Spin locks" have been, in my experience, almost always worse than taking a lock - it's a rare occurrence where spin locks will outperform a lock.

However, that's not always the case. .NET 4 is adding a System.Threading.SpinLock structure. This provides benefits in situations where a lock is held for a very short time, and being grabbed repeatedly. From the MSDN docs on Data Structures for Parallel Programming:

In scenarios where the wait for the lock is expected to be short, SpinLock offers better performance than other forms of locking.

Spin locks can outperform other locking mechanisms in cases where you're doing something like locking through a tree - if you're only having locks on each node for a very, very short period of time, they can out perform a traditional lock. I ran into this in a rendering engine with a multithreaded scene update, at one point - spin locks profiled out to outperform locking with Monitor.Enter.

2009-09-21